Post by UTK on Sept 25, 2006 8:34:33 GMT -5
Ok, I have finished working on a battling thing.
Here is how to create a battling pokémon.
Name:
Bio:
HP: 500
LVL: 1
EXP: 0
Stats
Here is how you should post your stats.
Attack: Defence:
Speed: Accuracy:
Sp. Attack: Sp. Defence
Attack: When the judge says so, you may increase your ATK by this number.
Defence: You can decreace an opponent's attack on you by this number.
Speed: The person with the higher speed goes first.
Accuracy: When the judge says so, you can increase the accuracy of one attack by this number.
Sp. Attack: When an attack is super effective, increas its power by this number.
Sp. Defence: When being attack by something not very effective, increase your defence by this number.
Ability
AVAILABLE ABILITIES:
Arena trap: Opponent cannot forfeit a match.
Blaze: Fire attacks are raised by 10 when lower than 50 hp.
Clear Body: The wearing pokémon cannot lose stats.
Intimidate: When the battle starts, the power of all the opponent's moves are reduced by 5.
Drizzle: Water-type pokémon's attacks' power will be increased by 10. (Weather Effect.)
Air Lock: Negates weather effects.
Torrent: Water attacks are raised by 10 when lower than 50hp.
Attacks
You may have up to four attacks.
Example: (Attack name) // (Type): A(P)P // AC // PP // (Effect)
A(P)P: Attack(power)points. This is the number an attack deals on the opponent's HP. (Maximum is 1-Hit KO)
AC: Acuraccy. The judge will get to choose if an attack hits or not. The lower the accuracy, the least likely it will hit. (Maximum is 100)
PP: This is how many times an attack can be used. (Maximum is 30)
Effects
Stat Effects
With an attack, you can raise or lower the following on you or your opponent.
Attack
Defence
Speed
Accuracy
Sp. Attack
Sp. Defence.
Ailments
Paralyse/Freeze: The opponents cannot move for 1 turn.
Burn/Poison: The opponent's HP goes down by five each turn for five turns.
Confusion: When the judge says so, a battler can hit himself instead of the opponent.
Well, this is how you create a battling pokémon.
Here is how to create a battling pokémon.
Name:
Bio:
HP: 500
LVL: 1
EXP: 0
Stats
Here is how you should post your stats.
Attack: Defence:
Speed: Accuracy:
Sp. Attack: Sp. Defence
Attack: When the judge says so, you may increase your ATK by this number.
Defence: You can decreace an opponent's attack on you by this number.
Speed: The person with the higher speed goes first.
Accuracy: When the judge says so, you can increase the accuracy of one attack by this number.
Sp. Attack: When an attack is super effective, increas its power by this number.
Sp. Defence: When being attack by something not very effective, increase your defence by this number.
Ability
AVAILABLE ABILITIES:
Arena trap: Opponent cannot forfeit a match.
Blaze: Fire attacks are raised by 10 when lower than 50 hp.
Clear Body: The wearing pokémon cannot lose stats.
Intimidate: When the battle starts, the power of all the opponent's moves are reduced by 5.
Drizzle: Water-type pokémon's attacks' power will be increased by 10. (Weather Effect.)
Air Lock: Negates weather effects.
Torrent: Water attacks are raised by 10 when lower than 50hp.
Attacks
You may have up to four attacks.
Example: (Attack name) // (Type): A(P)P // AC // PP // (Effect)
A(P)P: Attack(power)points. This is the number an attack deals on the opponent's HP. (Maximum is 1-Hit KO)
AC: Acuraccy. The judge will get to choose if an attack hits or not. The lower the accuracy, the least likely it will hit. (Maximum is 100)
PP: This is how many times an attack can be used. (Maximum is 30)
Effects
Stat Effects
With an attack, you can raise or lower the following on you or your opponent.
Attack
Defence
Speed
Accuracy
Sp. Attack
Sp. Defence.
Ailments
Paralyse/Freeze: The opponents cannot move for 1 turn.
Burn/Poison: The opponent's HP goes down by five each turn for five turns.
Confusion: When the judge says so, a battler can hit himself instead of the opponent.
Well, this is how you create a battling pokémon.